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Soldier's Flask WW2

Model I made some time ago in my free time. My inspiration was the period of the WW2, also which the two previous models are devoted.
In the work i used classic poly modelling method adding ZBrush sculpting and Dynamesh method for faster and better creating high poly. Low poly was creating from high poly used retopology tool in Maya. Textures was made for first person game with TD >= 10,24.
In addition, I made a pencil, envelope, etc., for render flask in the interior.

Hope you like it!)

Texture Maps

Texture Maps